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Old Nov 16, 2007, 02:06 PM // 14:06   #1
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Shadow Prison
Iron Palm
Tiger Stance
Falling Lotus Strike
Twisting Fangs
Black Spider Strike
Blades of Steel
Rez sig -_-

Thus proving the point that Anet needs to hit Tiger Stance and not BLS.
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Old Nov 16, 2007, 02:13 PM // 14:13   #2
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It's a fact that SP + ias stance is the problem here. Anyway, don't talk about it, they'll see that SP sin still lives so as a counter they will nerf Wild Strike -,-
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Old Nov 16, 2007, 02:14 PM // 14:14   #3
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errr....lightning reflexes anyone?also,iron palm has aftercast and TFing someone before end of combo=fail
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Old Nov 16, 2007, 02:19 PM // 14:19   #4
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Doesn't matter, they're going SP + tiger + Black Mantis + Jungle + Trampling etc now.
So now it's gonna be Trampling to get crappy +dmg because it's in retarded SP chain D:

I've said it so many times, I'll say it again
Shadow Prison - add "all of your stances are disabled for 10...5...4 seconds, if you're in a stance while activating this skill, this skill fails."
Since it disables 4-5s spikes it kills SP spike and leaves rest of A skills untouched. We don't need another HoTO-like changes.

forgot 'your' D:

Last edited by BlackSephir; Nov 17, 2007 at 10:00 AM // 10:00..
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Old Nov 16, 2007, 03:17 PM // 15:17   #5
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Quote:
Originally Posted by tyla salanari
errr....lightning reflexes anyone?also,iron palm has aftercast and TFing someone before end of combo=fail
Have you even tried it? You use it in said order. Why? There's no point in using TF before Iron Palm because of said aftercast and TF doesn't affect Iron Palm.

Granted it's not as of big of a surprise when BLS was an option, since you knock them down ["hi, i r gunna spike u now"], but works none the less.

Also, lightning reflexes is no where near as good of an option for several reasons:

1) It's 10 energy... You're lacking e-management now with the nerf of BLS
2) 30 second recharge... Why wait another 10 seconds to spike?
3) If your runes aren't set-up with all radiants, your spike gets stopped when you get to BSS. GG if you think all radiants are the best option.

Last edited by fleshharvest; Nov 16, 2007 at 03:27 PM // 15:27..
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Old Nov 16, 2007, 04:14 PM // 16:14   #6
yum
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Why the heck you always want to make a 1234567 skill bar?

If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-.
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Old Nov 16, 2007, 04:38 PM // 16:38   #7
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Quote:
Originally Posted by yum
Why the heck you always want to make a 1234567 skill bar?

If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-.
Great conclusion, how about asking a question- did AN manage to kill SP spike completely or only forced them to change some skills while nerfing skills that didn't require nerfing?
Y halo thar HoTO!
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Old Nov 16, 2007, 04:51 PM // 16:51   #8
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Quote:
Originally Posted by yum
Why the heck you always want to make a 1234567 skill bar?

If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-.
Oh Jesus Christ... why do I even bother posting here? -_-. I posted the build to point out the fact that Anet did nothing to stop SP spiking.

Quote:
Originally Posted by fleshharvest
Thus proving the point that Anet needs to hit Tiger Stance and not BLS.
Learn to read, please.
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Old Nov 16, 2007, 04:58 PM // 16:58   #9
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assassin is a 1234567 class...thats just how theyre designed.
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Old Nov 16, 2007, 05:10 PM // 17:10   #10
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Quote:
Originally Posted by street peddler
assassin is a 1234567 class...thats just how theyre designed.
Agreed. Pretty much the only class where your next attack relies on your previous attack's success. Even if you're a MS/DB spammer. 12343434343434343 -_-.
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Old Nov 16, 2007, 08:31 PM // 20:31   #11
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Quote:
Originally Posted by fleshharvest
Have you even tried it? You use it in said order. Why? There's no point in using TF before Iron Palm because of said aftercast and TF doesn't affect Iron Palm.

Granted it's not as of big of a surprise when BLS was an option, since you knock them down ["hi, i r gunna spike u now"], but works none the less.

Also, lightning reflexes is no where near as good of an option for several reasons:

1) It's 10 energy... You're lacking e-management now with the nerf of BLS
2) 30 second recharge... Why wait another 10 seconds to spike?
3) If your runes aren't set-up with all radiants, your spike gets stopped when you get to BSS. GG if you think all radiants are the best option.
/sigh i ment TF before end of combo not after iron palm...basically,they can just remove the DW easy
and radiant armour sets are better....
plus youve got FLS for energy management
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Old Nov 17, 2007, 05:17 AM // 05:17   #12
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deep wound early in the spike is fine... damage after their health has been lowered is more likely to kill em... why do warriors prefer eviscerate before executioner?
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Old Nov 17, 2007, 09:07 AM // 09:07   #13
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Quote:
Originally Posted by BlackSephir
Doesn't matter, they're going SP + tiger + Black Mantis + Jungle + Trampling etc now.
So now it's gonna be Trampling to get crappy +dmg because it's in retarded SP chain D:

I've said it so many times, I'll say it again
Shadow Prison - add "all of stances are disabled for 10...5...4 seconds, if you're in a stance while activating this skill, this skill fails."
Since it disables 4-5s spikes it kills SP spike and leaves rest of A skills untouched. We don't need another HoTO-like changes.
Good idea, that is exactly how SP should be nerfed. Just nerfing Tiger Stance won't do, as Flurry will do fine too. Perhaps we could try a petition to get ANet to put Trampling Ox, BLS and HotO back how they were, and simply nerf SP as you suggested. I wouldn't make it fail if you're in a stance, though. I'd make it remove any stance you're in when cast. Then perhaps they can do something about Assacasters. You have any ideas about how they could go about that?
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Old Nov 17, 2007, 09:10 AM // 09:10   #14
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Quote:
Originally Posted by Mist Walker Skarloc
Then perhaps they can do something about Assacasters. You have any ideas about how they could go about that?
Hows about making Deadly Arts a support line again?
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Old Nov 17, 2007, 09:16 AM // 09:16   #15
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Shadow Prison: Hex Spell. You lose your current stance. All of your stances are disabled for 5 seconds. Shadow Step to target foe. For X seconds, that foe moves 66% slower.

Fixed with simplicity! :P

Edit: Note that they can still use Heart of Fury. :]
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Old Nov 17, 2007, 10:01 AM // 10:01   #16
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Quote:
Originally Posted by Kaida the Heartless
Shadow Prison: Hex Spell. You lose your current stance. All of your stances are disabled for 5 seconds. Shadow Step to target foe. For X seconds, that foe moves 66% slower.

Fixed with simplicity! :P

Edit: Note that they can still use Heart of Fury. :]
>_< http://www.guildwarsguru.com/forum/s...17&postcount=4
Srop stealing my stuff!
Anyway, I think it's the best solution. Kills SP spike and doesn't 'force' AN to nerf other A skills that are simply not overpowered. And maybe will cause retards who think that Assassin = SP Sin to GTFO

About HoF- meh, additional 10s delay between spike? Sux
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Old Nov 17, 2007, 12:41 PM // 12:41   #17
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Quote:
Originally Posted by fleshharvest
Shadow Prison
Iron Palm
Tiger Stance
Falling Lotus Strike
Twisting Fangs
Black Spider Strike
Blades of Steel
Rez sig -_-

Thus proving the point that Anet needs to hit Tiger Stance and not BLS.
Been seeing this a lot in AB.
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Old Nov 17, 2007, 01:44 PM // 13:44   #18
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Quote:
Originally Posted by X Cytherea X
why do warriors prefer eviscerate before executioner?
[skill]agonizing chop[/skill]

double checking is ftw,so is interrupt almost instantly after evis

also DW followed by any interrupt owns,but if DW is at the end of a spike which has a huge chance of success AKA spike sin,there we go,DW assisted with damage

Last edited by Tyla; Nov 17, 2007 at 01:51 PM // 13:51..
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Old Nov 18, 2007, 05:01 AM // 05:01   #19
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Quote:
Originally Posted by tyla salanari
errr....lightning reflexes anyone?also,iron palm has aftercast and TFing someone before end of combo=fail
actually, no, it's ideal to have it in that slot since a deep wound by itself cannot kill you, it will leave you with at least 1 hp. And with the IAS they have less time to react. So, sometimes, you need to hit them one more time after your chain is over if you use twisting fangs as your final attack. Which is bad of course. Same thing applies to impale which is even worse because of aftercast.

And no one would ever use lightning reflexes in pvp on a sin primary. too long of recharge.


oh and i think everyone should play these alternative SP sins to protest lol and prove the point that they didnt nerf the SP sin. Force them to realize that they just punished the average generic assasin and did not accomplish their goal of punishing the SP sin.

Last edited by craigrs84; Nov 18, 2007 at 05:11 AM // 05:11..
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Old Nov 18, 2007, 05:25 AM // 05:25   #20
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Quote:
Originally Posted by yum
Why the heck you always want to make a 1234567 skill bar?

If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-.

Because 1432756 = FAIL?

Or maybe because a 123 won't even come close to killing them. Just my take on it though lol. Seriously though shut the hell up. It's just the nature of the assasin that attacks are sequential. Blame A'Net. K' Thanks.
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